﻿///////////////////////////////////////////////////////////////////////////////////////////////
//
//    This File is Part of the CallButler Open Source PBX (http://www.codeplex.com/callbutler
//
//    Copyright (c) 2005-2008, Jim Heising
//    All rights reserved.
//
//    Redistribution and use in source and binary forms, with or without modification,
//    are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright notice,
//      this list of conditions and the following disclaimer.
//
//    * Redistributions in binary form must reproduce the above copyright notice,
//      this list of conditions and the following disclaimer in the documentation and/or
//      other materials provided with the distribution.
//
//    * Neither the name of Jim Heising nor the names of its contributors may be
//      used to endorse or promote products derived from this software without specific prior
//      written permission.
//
//    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
//    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//    IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
//    INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
//    NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
//    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
//    WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
//    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//    POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////////////////////

//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.1434
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace CallButler.Service.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CallButler.Service.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap exit_16 {
            get {
                object obj = ResourceManager.GetObject("exit_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!DOCTYPE html PUBLIC &quot;-//W3C//DTD XHTML 1.0 Transitional//EN&quot; &quot;http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd&quot;&gt;
        ///&lt;html xmlns=&quot;http://www.w3.org/1999/xhtml&quot;&gt;
        ///&lt;head&gt;
        ///    &lt;title&gt;&lt;/title&gt;
        ///    &lt;link href=&quot;http://www.callbutler.com/StyleSheet.css&quot; rel=&quot;stylesheet&quot; type=&quot;text/css&quot; /&gt;
        ///    &lt;style type=&quot;text/css&quot;&gt;
        ///		.actionButtonLarge, a:link.actionButtonLarge, a:visited.actionButtonLarge, input.submit
        ///{
        ///	display:-moz-inline-box;
        ///	-moz-box-pack: center;
        ///	display: inline-block;
        ///	vertical-align: mid [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string FreeInfo {
            get {
                return ResourceManager.GetString("FreeInfo", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap gear_connection_16 {
            get {
                object obj = ResourceManager.GetObject("gear_connection_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap nut_and_bolt_16 {
            get {
                object obj = ResourceManager.GetObject("nut_and_bolt_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
        ///&lt;AppPermissionsData xmlns=&quot;http://tempuri.org/AppPermissionsData.xsd&quot;&gt;
        ///  &lt;AppPermissions&gt;
        ///    &lt;PermissionID&gt;0&lt;/PermissionID&gt;
        ///    &lt;PermissionName&gt;ConnectRemote&lt;/PermissionName&gt;
        ///  &lt;/AppPermissions&gt;
        ///  &lt;AppPermissions&gt;
        ///    &lt;PermissionID&gt;1&lt;/PermissionID&gt;
        ///    &lt;PermissionName&gt;ExpertMode&lt;/PermissionName&gt;
        ///    &lt;AppPermissionAssignments&gt;
        ///      &lt;PermissionID&gt;1&lt;/PermissionID&gt;
        ///      &lt;ProductID&gt;CB-SKYPEFREE-1&lt;/ProductID&gt;
        ///      &lt;IsPermitted&gt;false&lt;/IsPermitted&gt;
        ///      &lt;Scal [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Permissions {
            get {
                return ResourceManager.GetString("Permissions", resourceCulture);
            }
        }
        
        internal static System.IO.UnmanagedMemoryStream powered_by_16khz {
            get {
                return ResourceManager.GetStream("powered_by_16khz", resourceCulture);
            }
        }
        
        internal static System.IO.UnmanagedMemoryStream powered_by_8khz {
            get {
                return ResourceManager.GetStream("powered_by_8khz", resourceCulture);
            }
        }
    }
}
